


Unified renderer: Seamlessly switch between rendering of CPU and GPU.Modeling improvements: Spend more time modeling and less time cleaning your models, with new Remesh and Retopologize features.Improved view: Interact with and select dense geometry or a large number of smaller grids faster than in the view and UV editor.Bifrost for Maya: Significant performance improvements, cache playback support and new MPM fabric constraints bring even more power to the visual programming environment.GPU Arnold: Access Arnold 6 for production rendering on CPU and GPU.Animated bookmarks: Mark, sort and navigate through specific events within timeframe and frame playback range.Cache playback: Experience faster animation playback and more predictable results with new preview modes, layer dynamic caching and more efficient caching of image planes.

